![]() There is a hard limit on the number of walkable faces allowed per tile: about 127-128 faces.I then merge the copies together and remove doubles, resulting in a symmetrical walk mesh. To ensure this, I build one side then make clone copies and rotate them into place. The vertices along every edge must be in the same locations on all sides, or the walkmesh won't bake.I always make sure there are vertices along each edge where the standard door will go: at +0.9 and -0.9 from the midpoint.You can always modify a copy for uneven tiles such as stairs. The template walkmesh should be completely flat and level with your normal floor height, and 9x9 in size.(Stair tiles, for example.) When finished, I export just the walkmesh to a template. ![]() It only needs to work with the majority of the tiles the remainder can be fitted by modifying the interior vertices. I start with an existing walk mesh from one of the standard NWN2 tilesets, then try it against several imported tile models, tweaking and modifying the walk mesh accordingly. they are uneven and won't bake properly.) Hence the next step is to build a common walk mesh template that will be used for all of the tiles. The NWN walk meshes can be completely unsuitable for use in NWN2. When all of the tiles have been converted, I save off a copy of the directory for later reference (and in case I screw up and need to recover).ģ. I can always do this later if I forget, but it is easiest to do it now. 9' command, scaling everything down by x90%. Thus, prior to export, I select all of the parts, then do a 's. The size of the tiles in NWN is 10x10m in the X-Y directions, compared to 9x9m in NWN. mdb files with the appropriate NWN tile name. mdl tiles, importing them then saving them as. ![]() Duplicate part names result in tiles and placeables displaying parts from other tiles or placeables. Important: make sure the XX part is completely unique across all NWN2 tilesets and mods. The convention for the prefix is: TL_XX_YYYY_#, where XX is your letter code, YYYY is the tile type, and # is the tile variant (which begins with 01). This code is used on every tile and all of each tile's component parts. First, I choose a name and letter code for the tile set port. What are called metatiles in NWN2 will usually consist of sets of tiles that need to be joined together-they are typically in the higher letter ranges such as j01_01, k01_01, l01_01, j01_02, and so forth.ġ. Each tile may have a large number of component parts, with names that may not help in identifying their role. The tiles will have names like 'tcn01_a20_01', where the tcn01 is the set prefix and the a20_01 is the tile identifier. tga file in gimp then export using the gimp-dds plugin with DXT3 compression and generating mipmaps.) Texture files are typically 512x512 or smaller. (See the import_mdl_tutorial_v1.0.pdf file for details on how to import mdl files and NWN textures into Blender.) I usually need to convert the texture files into a. To start with, all of the tileset mdl files are loaded into a working directory, along with the texture files. There may be a better approach, but this has been producing the results I wanted. Please feel free to add more links and useful information below.įor the record, here are the steps I've been using to convert NWN tile sets to NWN2. Controlling the wind for trees by _Kamal.Guide to making custom grass by Eguintir Eligard and DannJ.Making a two-color tint map from a tile texture file.Keeping interior rooms hidden before access.Neverwinter Nights 2 Vault (deprecated).Blender MDB Import/Export plug-in - allows MDB files to be edited in Blender.Gmax - a free 3D modelling software package.MDBCloner - a utility for making texture file name changes to simple models.NWN2Packer - a utility for packing and unpacking hak, pwc, erf, and mod files.TlkEdit2 - a tool for editing 2da, tlk, and gff files.RWS Creations - a number of other useful NWN2 modding tutorials.Custom Texture Guide - How to build new textures for exterior mapping.How to edit working walk meshes in Blender.Placeable Tutorial - for models in 3ds.Here are a few starting points (in no particular order): This thread is a place to post various tips and information about modding the Neverwinter Nights 2 game.
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