![]() ![]() In earlier versions, wars of this size would sometimes affect performance but the game seems to be able to handle this massive conflict without missing a beat. I had experienced wars that resembled this conflict before, but nothing on this scale. You get bonuses just for participating and you get additional bonuses if your faith is victorious in the conflict. Europe lights up into a colorful moving war zone as Protestants and Catholics fight for the dominance of the Holy Roman Empire. The 30 Years War Event is great fun, a series of events will occur leading to one of the largest and most interesting conflicts you will experience in EU4. I’ve been thinking of it as an anti-cheating measure, though an annoying and persistent one.Īrt of War, on the other hand, adds numerous small enhancements to the game along with a 30 Years War event and new revolutionary mechanics. There are still some issues, like games crashing on in game loads of saved games. There have been numerous other tweaks in this patch, but what it all adds up to is by far the least frustrating game of EUIV I’ve ever played. The other two changes of note are a “supply and demand” system for commodity prices (events will affect commodity prices, like hot chocolate becoming the hip new beverage) and “centers of the reformation” which show up on the religion map overlay and induce the provinces around them to begin to follow the same heretical protestant beliefs until they are converted back to the true faith or survive and end up as a new thriving religion. This system also replaces other systems including the sometimes confusing ‘distant overseas’ penalty. When you take a new region, it begins with high autonomy which eventually decreases as your authority is established. You can also lower the autonomy of a region which will make them upset but will raise the value of a region to the empire. Order can now be bought from the local robber barons by giving regions autonomy. Autonomy is a measure of how much of the taxes, trade power, etc. Revolt progress can be reduced by spending military points, removing the conditions that are causing the group to be upset (like converting their culture or religion to a more compatible one…), giving into their demands or raising the level of local autonomy. It’s hard to imagine a situation where there would be a 15% chance of 25,000 people rising up and fielding and army in real life tension builds, albeit sometimes very quickly, and then it snaps. This is far less random than it was in the old version and much easier to handle, making the late game in particular play more smoothly and historically accurate in that tensions build until they erupt. If a revolt occurs, large numbers of rebel armies might appear in multiple provinces. As time goes on the progress goes up and once it reaches 100, a revolt occurs. Provinces no longer have individual revolt risks, but instead a group, like Berber nationalist or Reformed Fundamentalist, revolt progress. All this extra action, as promised in the patch notes, doesn’t seem to affect performance and the game actually seems to run more smoothly that it used to. Non-European regions are also more interesting and fun to watch with this new density and even small indigenous state wars in central America can take on an epic dimension. More provinces means more opportunities for other nations to get in the colonization game. There are also more indigenous states which mean that colonization is a far more interesting experience with a combination of colonization and conquest key to success. The New World, Africa, India and Asia are not the places you remember colonizing and conquering in previous games they now have a provence density much closer to Europe’s. The world has become a much larger place in Europa Universalis IV - 45% larger, to be exact. ![]() ![]() While Art of War offers many great features including the 30 Years War event, the real story is the 1.8 patch. Europa Universalis IV: Art of War was recently released alongside the 1.8 patch.
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